Ship control. How to control a large ship Conducting combat operations

Basic questions and answers on Viking conquest.

  • Question: How to control ships?
    Answer: Enter tactical mode (backspace key by default) - from here you can give orders to the ship's crew. The arrows on the keyboard allow you to select the direction of movement, enter raises or lowers the sail. Ship control keys cannot be reassigned. It is also worth paying attention to the fact that the movement of the ship itself is implemented in an inert way, that is, the keys do not need to be held down. Pressing “up” once causes the ship to move forward (pressing twice significantly increases speed), “left” or “right” causes the command to turn in the appropriate direction. Pressing the opposite key will cancel the selected direction of movement. A ship with a raised sail sails much faster, but only in the direction of the wind.
  • Question: How to start boarding?
    Answer: Just press yourself close to the enemy's side and stop any movement - the soldiers will begin boarding themselves. In the future, you will be able to control the ship only if there are no opponents left on your ship.
  • Question: I can’t hire anyone in the settlements - what should I do?
    Answer: In order to be able to hire recruits, you must obtain permission to do so. This is done either through a bribe to the headman, or by asking permission from the village owner. In the latter case, the player character is required to have a certain amount of fame, as well as positive relations with the lord's faction, otherwise he will refuse. During the story campaign, at first the player will not be able to gain access to hiring even by bribing the headman. By the way, in Vikings, troops can also be hired in cities.
  • Question: The story mission does not work, the quest does not count - what to do?
    Answer: Wait for the patch, or start the game over. Unfortunately, the chance of fixing such a problem on your own is extremely small. In the future, it is recommended not to take non-standard actions (including not joining any faction until the plot requires it) and not to wait too long to complete story missions.
  • Question: How to shoot from a sling?
    Answer: The principle of shooting from a sling is at the same time similar to both a crossbow and a bow. First we need to put a projectile into the sling (with the exception of the first shot, of course - at the beginning of the battle it is already loaded), and then press and hold the key so that the character unwinds the rope. After releasing the key, the projectile should fly towards the enemy. Fustibal has a similar principle of action.
  • Question: During the battle, my character begins to run slower and deal less damage - what is this?
    Answer: This is how the character’s endurance parameter affects the battle, the status of which is displayed under the character bar if it is turned on in the settings. During the battle, the character begins to run out of energy and his stamina decreases. With low stamina, the character noticeably loses speed and deals less damage. The rate at which stamina decreases depends on the character’s equipment: shields and heavy armor increase fatigue. Stamina can be disabled both at the beginning of the game and during it in the settings found in camp mode. Similarly, penalties to characteristics from a number of items can be disabled.
  • Question: Where can prisoners be sold here?
    Answer: This can be done in salt mines.
  • Question: I received some kind of shelter on a quest - what is it?
    Answer: A shelter is something like a castle that will belong to the player regardless of what faction he belongs to. By improving the shelter and hiring staff for it, you can also perform a number of actions typical of cities. At the same time, the shelter does not generate income and you cannot hire soldiers in it (but you can train them automatically). By the way, you can build a shelter yourself - from the camp menu.
  • Question: I came across a happy widow in a tavern - what kind of woman is she?
    Answer: This lady is able to communicate with your soldiers and improve their morale. Not for free, of course. I don’t think it’s worth saying what exactly she does. Morale, by the way, can be increased several times in a row, but not indefinitely: after a while, despite the fact that the widow will continue to take money, morale will stop rising. But if you turn to another widow, her actions will again have an effect.
  • Question: How to hit a shield with a weapon?
    Answer: Press and hold the Q button on the keyboard. Works only in online games.
  • Question: In the character's window it is written that he cannot read - what should I do?
    Answer: Learn to read in a monastery, or continue to ignore this fact.
  • Question: How to buy, sell or repair ships?
    Answer: In the port city, you must select the "See the Sheeps" option. In the window that opens, we can view ships for sale, as well as manage our fleet: sell ships, repair them and assign a flagship (the ship on which the player will begin the battle).
  • Question: How to transfer to and from the ship here?
    Answer: This is done either through the menu of the port city, or through special zones on the map that appear on the shore near which you are sailing. Your fleet, by the way, remains in the place where you left it - do not lose it.

The water is rarely calm. Therefore, when moving, the ship has to experience the action of various factors that cause it to deviate from its normal position.

Under the influence of waves or other external forces, a floating ship experiences vibrations, or pitching . As a result, the speed of the vessel slows down. Additional stresses appear in the housing. And with large amplitudes this can lead to loss of stability. The ship may even sink.

Ship stability

What happens to the ship when it rolls from a physics point of view?

Suppose the ship lists to the right. The center of gravity of the ship itself remained in the same place. And the center of pressure will shift. The weight force is always applied to the center of gravity of the ship, and the buoyancy force, or Archimedes force, is always applied to the center of pressure. During a roll, these forces are no longer on the same vertical, but form a pair of forces and a moment, which is called a restoring moment. They will strive to turn the ship so that these forces are again on the same vertical line. That is, they will try to right the ship.

The point of intersection of the buoyant force with the axis of the ship is called metacenter. If it is located above the center of gravity, the ship is not afraid of even a large roll. He is in a stable position.

And if the metacenter is below the center of gravity, the ship is unstable. This happens if the ship is loaded incorrectly. For example, the hold is almost empty, and the bulk of the cargo is on the upper deck. In this case, the moment of gravity and the Archimedes force will be overturning. In this position, the slightest tilt is dangerous for the ship, as it can capsize it.

The ability of a ship that is deviated from its equilibrium position by external forces to return to it is called stability .

There are times when a ship is forced to sail without cargo. In this case, ballast is specially loaded into the hold to increase its stability.

A distinction is made between transverse and longitudinal stability. During roll, when the ship rolls to the right or left side, we talk about lateral stability. And during pitching, when the ship tilts along the center plane, we are talking about longitudinal stability.

Ship performance

The ability of a ship to move at a given speed on a given course relative to the wind and sea state is called marketability . It is believed that a ship that will develop greater speed with less energy costs has greater propulsion.

The speed of a ship depends on the resistance of water and air, the power of the main ship engines and the operation of the propulsors. The main power of the engines is spent on overcoming water resistance.

A self-propelled vessel has an engine and propulsion.

Engines used on ships are divided into main and auxiliary. Main engine is the main source of energy and ensures the propulsion of the vessel. Its power moves mover , which, in turn, converts the engine energy into useful work to move the vessel. For example, the propeller on a ship is a propeller.

Auxiliary motors drive electric generators, electric pumps, fans, etc.

At different times, ships were propelled by different types of engines. On steamships it was a steam engine that turned a propeller or wheels. Later it was replaced by a diesel engine. It generated electricity that ran the electric motor. And he was already rotating the propeller shaft.

By the way, the propulsion device can use not only the power of the main engine. So, on sailing ships the propeller is the sails. They convert wind energy into motion energy. The propulsion system on the boat is the oars, which convert human muscular power into the energy of movement.

The movement of the motor ship is provided by a diesel internal combustion engine, and the turbo ship is powered by a steam or gas turbine. On nuclear-powered ships, the propeller is driven by a nuclear power plant.

On a modern ship, all machines and mechanisms are located in the engine room. This is where they are managed.

Ship control

The ship's course is changed using the rudder. In fact, this is a rather complex device, most often located in the stern of the ship. The ship's rudder changes the direction of movement of the water around it. Water presses on the steering wheel with a certain force. And this force causes the ship to rotate around its center of gravity. In still water the ship does not obey the rudder, but the higher the speed of the ship, the better it is controlled.

On old ships, the rudder changed its position using the steering wheel. And in our time, on some ships the steering wheel has been preserved. But most often on a modern ship the steering wheel is controlled from the wheelhouse, which is part of the pilothouse. The pilothouse contains navigation aids, as well as speedometers, barometers, etc.

The safety of the ship during movement is ensured by location stations that allow you to avoid collisions with reefs and rocks. The ship's alarm system, using light and sound signals, warns of the onset of a pre-emergency condition if any of the parameters deviates from the norm. In the event of an emergency, the alarm system turns on.

The ship is partially interactive, namely:

1. Gangways on both sides of the ship (rope ladders made of water)
2. Staircase made of water
3. Mast - you can use it to get to Mars
4. Mars - nest on the mast
5. Sails - fold/raise
6. Anchor capstan - set/remove anchor
7. Flashlights - for viewing at night
8. Guns - for firing
9. Boarding gangway - a ladder for crossing to the enemy ship during boarding
10. Steering wheel - to control the ship

Any player can interact with the interactive part of the ship, except for the control wheel and guns; to interact with them you must be in a group with the owner of the ship

The anchor capstan is active for all players, regardless of whether they are in a group with the ship's owner or not. That is, any player can climb onto any ship and set an anchor, thereby immobilizing it. The same situation is with sails.

Any member of the group, not just the owner of the ship, can take the helm (that is, control the ship).

Ship control

After calling the ship and when the crew has boarded, you can begin sailing (do not forget your friends in the water)

To control the ship, 1 person must stand at the helm

If the main sail is not raised, then the ship suffers a speed penalty (approximately 50%). So, you can’t forget to raise the main sail.

Also, the ship will not move if it is anchored.

The ship has arcade controls, meaning it can move in all 4 directions (forward, backward, left and right). When turning left/right without moving, the ship rotates around its axis.

There is no wind in the game, and there never will be.

When operating a vessel, it is necessary to take into account the depth of the fairway (so as not to run aground). Depth can be determined by the color of the water (the darker the deeper).

The ship receives damage when colliding with another ship (the amount of damage is not yet known)

Conduct of hostilities

The ship's armament consists of 8 guns, 4 guns on each side.

To interact with the cannon, the player must double-click on it (only for those in a group with the owner of the ship).

When the player takes a place behind one of the guns, a torch appears in the character’s hand (to light the fuse, it looks very realistic)

When controlling a cannon, the player has 2 skills: 1) firing a cannon 2) exit the cannon control mode

Firing from a cannon is carried out according to the “non-target” principle.

The damage of one shot is equal to approximately 400 HP of the ship, the cannonballs also have a damage zone, the player caught in this zone also receives damage (the shot must be fired in the area of ​​the ship's deck)

Guns have a reload time, they also have restrictions on firing range, rotation angle, and also a dead zone in front of them

Important! To shoot effectively, you must keep your distance from the enemy.

A cannon shot also causes damage to buildings (the list of buildings/structures is not yet known)

Ship repair

Ship repairs are carried out using an hourglass, which is made using the Alchemy profession.

  • Small retrograde clocks are needed for boat repairs. Purchased from a merchant.
  • Average retrograde clocks are needed to repair trimorans. To make it, you need an alchemy level of 10,000 and a small retrograde clock.
  • Large retrograde clocks are required for large ships. To craft, you need an alchemy level of 20,000 and a medium retrograde clock.

All types of hourglasses have the same icon. Please check the title carefully when purchasing at auction.

Skillful control of the ship is one of the key conditions for a successful game World of warships. It is important to remember that ships have enormous mass, and therefore inertia. Therefore, all maneuvers should be started in advance.

Correct and timely maneuvering will make it difficult for the enemy to aim and evade shells and torpedoes.

In order to start moving forward press the W key on the keyboard, but you don’t need to constantly press it; World of warships implements a machine telegraph system. By pressing the W and S keys you can select the speeds: one quarter, half, three quarters, full stroke, and reverse.

In order to turn right or left press and hold the A and D keys for the required time. To permanently turn with the steering wheel locked in one of the positions, press Q or E on the keyboard. To reset the lock, press the A or D keys.

During naval battles, ship captains in World of warships have to look at the artillery sight, you need to remember that the ship is floating and can run aground. The danger of a collision with the ground is signaled by a special siren and an icon on the screen. At the moment, a collision with the ground only leads to a stop, which is unpleasant, but not fatal; perhaps in the future the WoWSh developers will make the consequences of such collisions more significant.

Autopilot in World of warships

In World of warships, you can plan your ship's route in advance so you can fully concentrate on shooting. By pressing the M key you will see tactical map battlefield, on which you can set up to five points on the ship’s route. Press the Shift key and click the mouse to specify route control points.


By default, the ship's speed during atomistic control is set to one-half of the move if the ship starts from scratch, or the current speed if the speed is already set. While driving, you can change the speed. If you start to turn the ship on your own, the autopilot will reset.

When using the autopilot, there is a possibility of a collision with an allied ship, so periodically exit the artillery sight by pressing the right mouse button and inspect the area around the ship.